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Audio Sources

All of our programming at 94X originates as a CD, a computer file, or a cart.  In this section, we will show you a little of how all these come together to become a radio program.



The CD's

transport

controller

As we mentioned above, some of our programming, in fact most of it originates on the CD audio format.  In our studio, we have the capability of playing the CD's directly to the air, or ripping them into the computer system to be used with psuedo-automation.  We use a dual deck CD player to get the CD's on the air, and one of our production computers to rip music and ads.



Computer Files

Files that you hear on 94X are often stored in the MP3 format (MPEG I Layer III) usually sampled at 320 Kbps.  As is the case with most internet programming content, a lot of the files we get from the net to play requests are of comparatively low quality, around 128 Kbps.  Since we feel quality is more important than storage space, we try and rip files directly to the PCM or WAV format from the CD, which yields superior quality to the MPEG formats. We have two computers that are capable of playing audio over the air.  Our air server, and production computer/phone editor handle this task nicely.



The Carts

cart machines

Perhapt the oldest of our playback methods are the cart machines. This technology is similar to 8-tracks except only two tracks of audio are stored on the tape, traveling at higher speed, yielding much better fidelity and frequency response stability.  Here is what a cart looks like.

a cart

As you can see, the start of the tape is pulled out from the center of the spool, passed by the heads in the player, pulled by the capstan, then wrapped around the outside of the spool.  The max a cart of this style can hold is roughly 12 minutes, although this is pushing the mechanical limits of the tape.  Because the tape must be able to slip in an endless loop, a graphite lubricant is applied to the back of the tape to prevent sluggish playback and "pullout".  This type of system is also very subjective to wear and tear, as anyone who lived in the 8-track era can atest to.  These machines are maintainance intensive and are used by only a handful of stations today.  They are however a great way of ensuring engineering job security;)


Microphones

Shure SM-7


Mics are also needed to get human audio sources on the air.  There really isnt a whole lot to say about the microphones, as one is fairly similar to another in how it works.  After the mic, we use mic processors to beef up the on air sound, and reduce studio noise heard over the air.  Part of this signal is also used to feed our phone system.



The Mixing Console

mixing console

So, we have all this lovely audio material to work with, now what?  The last stop the audio makes in the studio is the mixing console.  Here, all our audio sources are mixed down into a stereo mix we can broadcast.  Our console dates back to the late 70's but its purpose and function are the same as those made today, plus the price was right.
        The Console has two stereo outputs, audition, and program.  The program bus is the mix which is heard over the air.  The audition bus is used for recording sources, sending audio down the phone lines, and other internal studio uses.  The cue bus is also included.  The cue bus is a monaural channel that terminates with a small speaker.  This alows the DJ to sync up songs, cue up records, tapes, and CD's before they are broadcast.  It is also used to listen to a caller in a mix-minus situation.
    Our console also has two 8 watt amplifiers built in for listening to either the program going to the transmitter, or the off-air monitor.




Now that our audio is mixed, its off to the processing stage of the broadcast airchain, but first lets have a look at the telephone subsystem.....

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